![]() Bosses in any RPG are a staple of the core mechanics, functioning as a skill test that makes players draw upon all of their inner power, in a single, usually brilliant, fight that can linger in your mind for hours, or days afterward. But the boss design in this trilogy is a separate beast entirely. ![]() While it’s universally accepted, understood, and feared, that the Souls games are beautifully brutal pieces of design which force the player to learn from what the world presents to them, without babying them too much. ![]() Since Demon’s Souls was released back in 2009 upon the world, the Japanese development team From Software have been up to their ears in critical acclaim.
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